Function
Function
Function
a 3D matrix-like object, a number, or an array of such objects
a 3D matrix object
Normalizes a 3D matrix-like object. If arrays is passed, all objects of the array are normalized and multiplied sequentially.
Function
an x coordinate value
a y coordinate value
a z coordinate value
forms a translation matrix
The resulting matrix is used to translate (move) points by specified offsets.
dojox.gfx3d.matrix.Matrix3D
Function
a scaling factor used for the x coordinate
a scaling factor used for the y coordinate
a scaling factor used for the z coordinate
forms a scaling matrix
The resulting matrix is used to scale (magnify) points by specified offsets.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in radians (>0 for CW)
forms a rotating matrix (about the x axis)
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified angle.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in degrees (>0 for CW)
forms a rotating matrix (about the x axis)
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified degree. See dojox.gfx3d.matrix.rotateX() for comparison.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in radians (>0 for CW)
forms a rotating matrix (about the y axis)
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified angle.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in degrees (>0 for CW)
forms a rotating matrix (about the y axis)
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified degree. See dojox.gfx3d.matrix.rotateY() for comparison.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in radians (>0 for CW)
forms a rotating matrix (about the z axis)
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified angle.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in degrees (>0 for CW)
forms a rotating matrix (about the z axis)
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified degree. See dojox.gfx3d.matrix.rotateZ() for comparison.
dojox.gfx3d.matrix.Matrix3D
Function
an x coordinate value
a y coordinate value
a z coordinate value
forms a translation matrix
The resulting matrix is used to translate (move) points by specified offsets.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in radians (>0 for CW)
forms a rotating matrix (about the x axis) in cameraTransform manner
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified angle.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in degrees (>0 for CW)
forms a rotating matrix (about the x axis)in cameraTransform manner
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified degree. See dojox.gfx3d.matrix.rotateX() for comparison.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in radians (>0 for CW)
forms a rotating matrix (about the y axis) in cameraTransform manner
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified angle.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in degrees (>0 for CW)
forms a rotating matrix (about the y axis) in cameraTransform manner
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified degree. See dojox.gfx3d.matrix.rotateY() for comparison.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in radians (>0 for CW)
forms a rotating matrix (about the z axis) in cameraTransform manner
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified angle.
dojox.gfx3d.matrix.Matrix3D
Function
an angle of rotation in degrees (>0 for CW)
forms a rotating matrix (about the z axis) in cameraTransform manner
The resulting matrix is used to rotate points around the origin of coordinates (0, 0) by specified degree. See dojox.gfx3d.matrix.rotateZ() for comparison.
dojox.gfx3d.matrix.Matrix3D
Function
an object, which is converted to a matrix, if necessary
converts an object to a matrix, if necessary
Converts any 3D matrix-like object or an array of such objects to a valid dojox.gfx3d.matrix.Matrix3D object.
dojox.gfx3d.matrix.Matrix3D
Function
a 3D matrix-like object to be cloned
creates a copy of a 3D matrix
dojox.gfx3d.matrix.Matrix3D
Function
a 2D matrix-like object to be inverted
inverts a 2D matrix
dojox.gfx3d.matrix.Matrix3D
Function
an x coordinate of a point
a y coordinate of a point
a z coordinate of a point
applies a matrix to a point matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied
Object
Function
a 3D matrix object to be applied
Number: an x coordinate of a point
Number: a y coordinate of a point
Number: a z coordinate of a point
applies a matrix to a point
Object
Function
a 3D matrix-like object, all subsequent arguments are matrix-like objects too
combines matrices by multiplying them sequentially in the given order
dojox.gfx3d.matrix.Matrix3D
Function
an x coordinate of a point
a y coordinate of a point
a z coordinate of a point
applies a matrix to a point matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied
Object
Function
a 3D matrix object to be applied
Number: an x coordinate of a point
Number: a y coordinate of a point
Number: a z coordinate of a point
applies a matrix to a point
Object
Object
Object
Object