dojo/dnd/Avatar.js

  • Provides:

    • dojo.dnd.Avatar
  • dojo.dnd.Avatar

    • type
      Function
    • summary
      Object that represents transferred DnD items visually
      manager: Object
      a DnD manager object
    • parameters:
      • manager: (typeof )
    • source: [view]
        this.manager = manager;
        this.construct();
  • dojo.dnd.Avatar.construct

    • type
      Function
    • source: [view]
        this.isA11y = dojo.hasClass(dojo.body(),"dijit_a11y");
        var a = dojo.create("table", {
          "class": "dojoDndAvatar",
          style: {
           position: "absolute",
           zIndex: "1999",
           margin: "0px"
          }
         }),
         source = this.manager.source, node,
         b = dojo.create("tbody", null, a),
         tr = dojo.create("tr", null, b),
         td = dojo.create("td", null, tr),
         icon = this.isA11y ? dojo.create("span", {
            id : "a11yIcon",
            innerHTML : this.manager.copy ? '+' : "<"
           }, td) : null,
         span = dojo.create("span", {
          innerHTML: source.generateText ? this._generateText() : ""
         }, td),
         k = Math.min(5, this.manager.nodes.length), i = 0;
        // we have to set the opacity on IE only after the node is live
        dojo.attr(tr, {
         "class": "dojoDndAvatarHeader",
         style: {opacity: 0.9}
        });
        for(; i < k; ++i){
         if(source.creator){
          // create an avatar representation of the node
          node = source._normalizedCreator(source.getItem(this.manager.nodes[i].id).data, "avatar").node;
         }else{
          // or just clone the node and hope it works
          node = this.manager.nodes[i].cloneNode(true);
          if(node.tagName.toLowerCase() == "tr"){
           // insert extra table nodes
           var table = dojo.create("table"),
            tbody = dojo.create("tbody", null, table);
           tbody.appendChild(node);
           node = table;
          }
         }
         node.id = "";
         tr = dojo.create("tr", null, b);
         td = dojo.create("td", null, tr);
         td.appendChild(node);
         dojo.attr(tr, {
          "class": "dojoDndAvatarItem",
          style: {opacity: (9 - i) / 10}
         });
        }
        this.node = a;
    • summary
      constructor function;
      it is separate so it can be (dynamically) overwritten in case of need
  • dojo.dnd.Avatar.destroy

    • type
      Function
    • source: [view]
        dojo.destroy(this.node);
        this.node = false;
    • summary
      destructor for the avatar; called to remove all references so it can be garbage-collected
  • dojo.dnd.Avatar.update

    • type
      Function
    • source: [view]
        dojo[(this.manager.canDropFlag ? "add" : "remove") + "Class"](this.node, "dojoDndAvatarCanDrop");
        if (this.isA11y){
         var icon = dojo.byId("a11yIcon");
         var text = '+'; // assume canDrop && copy
         if (this.manager.canDropFlag && !this.manager.copy) {
          text = '< '; // canDrop && move
         }else if (!this.manager.canDropFlag && !this.manager.copy) {
          text = "o"; //!canDrop && move
         }else if(!this.manager.canDropFlag){
          text = 'x'; // !canDrop && copy
         }
         icon.innerHTML=text;
        }
        // replace text
        dojo.query(("tr.dojoDndAvatarHeader td span" +(this.isA11y ? " span" : "")), this.node).forEach(
         function(node){
          node.innerHTML = this._generateText();
         }, this);
    • summary
      updates the avatar to reflect the current DnD state
  • dojo.dnd.Avatar._generateText

    • type
      Function
    • source: [view]
        return this.manager.nodes.length.toString();
    • summary
      generates a proper text to reflect copying or moving of items
  • dojo.dnd.Avatar.isA11y

    • summary
  • dojo.dnd.Avatar.node

    • summary
  • dojo.dnd.Avatar.manager

    • summary
  • dojo.dnd

    • type
      Object
    • summary
  • dojo

    • type
      Object
    • summary